πŸ€–

A little moon filled with digital fun.

πŸŒ‘ Creations Colony

What's landed so far

SwirlPlay

ganymedeonline.com/swirlplay/

Play around with animations in different ways.

5 Tabs of animation released for free so far:

  • Swirl layers: Line patterns that draw over each other in mesmerizing ways
  • Tappy Circles: A colourful ripple for every tap/click
  • Dots: Dots that change colour as they revolve.
  • Alien: Figure out this alien feeling interactive piece.
  • Solar: A solar system model (slow down, speed up, zoom in, zoom out)

πŸš€ Orbiting above

What's in Beta right now?

Dungeon Builder

ganymedeonline.com/dungeonbuilder/

A tool for Table Top Roleplay Games

Build a dungeon, make it feel lived in, either print it out or play in the inbuilt virtual table top

  • Basic desktop/tablet version released
  • mobile optimization coming Nov 2026

SwirlPlay: 🎲 Dice Vault

Custom range dice, custom text dice, regular "pipped" dice, polyhedral dice. Tap them to make 'em roll. 2D animations but useful for all sorts of real world games.

SwirlPlay: Sciencey Lines

Science inspired animation. Sine waves, Energy Arcs and more

SwirlPlay: Neon Arcade

Animations of 3 classic retro games playing themselves in vivid colours

The Ganymede Online Beta program is currently invite only.

πŸ“‘ The Ganymede Online Mission

Synopsis

Ganymede Online is a creative outlet and side-hustle of an English gentleman in his mid-thirties.

It's a collection of fun stuff to play about with and hopefully inspire some creativity, and in time: also some useful little apps that you might not have realised you needed in your life.

Objectives

Primary Objectives

Distant Objectives

Why?

  1. Building digital stuff is incredibly satisfying:
    • The quietly rewarding feeling, of having made something.
    • The aha! moments that happen, when you get something tricky to work.
    • The excitement of thinking up your next big idea.
    • The times when you follow a bit of curiosity and it leads to making something really neat
  2. Hopefully some amount of people will enjoy what I create
  3. I believe at some point this should make me a bit of profit, but with major quality of life benefits over other ways people make money from coding skills:
    • I choose what I work on, what tools, the process, and I have complete creative control. It's far more enjoyable than if I was an employee developer
    • I have a day job as well as Ganymede Online - the day job gives me routine, regular other human contact, monthly salary, and pension contributions. I wouldn't get all that as a contractor or as a founder of a fledgling start-up.
      The day job is totally different to web-dev. Working on one doesn't burn me out on the other, and they feel rewarding in different ways.

Why the Primary Objectives?

Release cool stuff like interactive animations & mini-games

This helps me build an audience:

Build an audience before working on useful apps

While I can gauge app concepts by friend/family reactions, that's a relatively small sample size. Them not having a need for a particular app, doesn't mean a need doesn't exist.

Motivation to work on apps beyond the initial project excitement, largely depends on the amount of interest from potential users that I percieve. Once I have a bit of an audience, I can float ideas and see how many people are interested or excited. When a project feels like hard work or is starting to drag, I'll have a known quantity of people to keep going for.

πŸ“‘ Mission Log

MISSION CONTROL
----------------

2026-10-30


βœ“ Website placeholder online
βœ“ Dungeon Builder in the pipeline for today hopefuly
βœ“ Space sheep colony established nearby
More stuff coming very soon,
Project Ganymede is go

2026-11-04

It's still early days after ganymedeonline was launched.

Projects awaiting re-launch

Past projects that I'm considering bringing back

TeaRounder

A fast loading app for listing drinks rounds and food orders, originally meant for use at home, office or when out at places where you order from the bar. Useful for people ordering large rounds, or struggle with short-term memory

This was a project I started in September 2019, and had been aiming to release Feb-March 2020, but lockdowns killed the entire need for it for a while.

I tried altering it into a QR code cafe/pub ordering app in December 2020 and through 2021 but in hindsight I was too late for market

I'll definately re-release the personal version at some point, the cafe/pub verion would only happen if a venue was significantly interested

What might come?

Swirl Creator

Draw with code, paint with maths?

With enough interest, I could make an animation tool based around vector graphics. Users would have insanely high control over what is drawn

πŸͺ 3D Solar System Simulator

Whilst working on the 2d solar system animation tab, freely available in SwirlPlay, I did a bit of dabbling about with a 3d version

It'll require quite a bit of work to be a quality product

🌌 Playable Neon Arcade

If you've had a play around with the Neon Arcade SwirlPlay (currently in Beta), you can see that once those animations are perfect, they won't be far off being fun games to play.

Classic in their game design, with neon designs.

I'd probably release this for free, via either a free account to a Ganymede Online players area or maybe bundle this in with other things